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Hitachi/Deere 120 Excavator v1.0.0.0 fs22-mods

BIGGIE Modding

139.14 MB

Added to wishlist for FS25

Farming Simulator 22 mod image of a yellow Deere 120 excavator with a black PSM attachment, set in a forested environment.
Farming Simulator 22 mod image of a yellow Deere 120 excavator with a black PSM attachment, set in a forested environment. Farming Simulator 22 mods: yellow Deere/Hitachi 120 excavator with tracked wheels, detailed in-game mod asset. FS22 mod: Hitachi/Deere 120 Excavator in Farming Simulator 22, with orange body and black bucket, on a construction site surrounded by trees. FS22 mod Hitachi/Deere 120 Excavator v1.0.0.0 on Farming Simulator 22, detailed construction machinery for realistic farming.
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Description:

Here is my Hitachi/John Deere 120 Excavator. I'm quite happy with it, so I hope you all enjoy. It still lacks proper wear maps, although I've added a generic one for the undercarriage. There is no quick coupler since I don't usually use them. Features: - 3 Unique Track options - Optional Blade - 4 Unique Thumb Options - 3 PSM Buckets plus 1 Werk Brau Bucket - Tree-pushing buckets - Additional Cab Lights - Delay node-based moving parts (buckets will no longer lag behind your boom without a hard attach) Known issues: - The bucket/thumb moves off the coupler when grabbing trees: I don't know how to fix this, it seems to be a common issue. If you have a solution, please let me know—I’d love to fix it. - The bucket wobbles when collisions are toggled: Hopefully will be fixed soon. - The linkage sits off on the PSM buckets: I’ll try to fix this soon, but I’ve spent too much time tweaking it. For now, it’s as good as it gets. Sorry. If you find any other issues, please message me on Discord. User: .p3ngu FOR MODDERS/EDITORS!!!: Feel free to use the buckets, thumbs, tracks, etc., in your mods or edits—I don’t mind at all. They are all UDIM’ed, so go ahead. If you want to edit this, be aware that delay nodes can be temperamental, especially with attacher joints. To add your own couplers in the I3D, go into the DummyRot group (1>) and add your joints under CurlDummyRot. Do NOT use the attacher nodes unless they are under DummyRot, or they won’t work with delay nodes and could cause issues. If you plan to create your own booms or sticks, ensure all nodes under DummyRot are exactly aligned with the boom, stick, and curl nodes, or you’ll encounter major problems. If you need help, I’m happy to assist. My Discord is: .p3ngu Credits: BIGGIE, Mountain Creek Modding (I3D/XML templates), Frezzy3D (200LC Model, ZX1 Parts) Hope you all enjoy.

Comments:


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  • Barnalot

    26 May 2025

    I'm really excited to give this excavator a try! The features sound promising, especially the unique buckets and adjustments you’ve made for the bucket movement. Looking forward to seeing how it performs on my farm. Great work!

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