FastFarm Dad
99.72 KB
Adds two configuration options, “Engine power” and “Top speed,” to every motorized vehicle in the game. Choose them when purchasing the machine or modify them later in the workshop. No duplicate machines in the shop, and it works on mod vehicles too. Seven levels each: Stock / +25% / +50% / +100% / +150% / +200% / +500%. Each level costs a fraction of the vehicle’s original price, scaling from a small utility tractor to a 500 hp flagship. Power and speed are selected independently, so a puller can focus on engine upgrades and a road tractor on gearing. The entire driveline is rebuilt—not just the label: the torque curve, peak torque and power read by implements, clutch torque ceiling, acceleration limits, and fuel consumption adapt to the power level, while gear ratios (or CVT ratio band), maximum forward and reverse speeds, clutch engagement, brake force, and cruise control ceiling follow the speed level. On a CVT, only the fast end of the ratio band is extended, leaving slow field work unaffected. Because these are real configurations, shop and workshop prices, savegame, and multiplayer sync are handled by the game itself. Top speed is limited to 160 km/h. **V1.0.1.0** Cruise control now adjusts to the upgraded top speed, both forward and reverse: a new machine starts at its new maximum, and the cruise speeds you set are retained when the game is reloaded (previously they reverted to stock, including reverse speed).
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