GN Realism
4.75 MB
Does a flour mill pay on the spot for any truck that tips into its pit? No real buyer works like that. Real agricultural trade for Farming Simulator 25 involves supply contracts with your map’s buyers, a truck weighbridge that certifies every delivery, quality sampling, transport documents, settlements, and raw material orders for your factories. Based on GAFTA/FOSFA contracts, Rosario Grain Arbitration Chamber receiving standards, and shrink tables, it features legal-for-trade weighing. Works on ANY map, including mod products. **SUPPLY CONTRACTS, NOT SPOT SALES** Buyers publish contracts on the Purchase Board: quota per period (1 period = 1 game month, scaled with days-per-month), duration, price versus today’s quotation (fixed or deferred: each delivery at that day’s quotation), delivery mode (bulk, pallets, bales), quality requirements, settlement method, sometimes an advance. Contracts are organized by categories: grains/oilseeds, industrial crops, forage, livestock, food, industrial goods, energy. **NEGOTIATION AND COMMITMENTS** Buyers can accept, reject, or counter-offer (up to three rounds, via letter). Push too hard, and they withdraw until the next period. Each period can be fulfilled fully or partially; undelivered volume is charged as a percentage of its value, and the contract remains in force. An on-screen strip shows quotas for the current month: due, buyer, expiry. Early termination follows grain trade standards: today’s replacement value minus your price on undelivered volume, plus unamortized advance. If the market fell below your price, you only refund the advance. **THE TRUCK WEIGHBRIDGE** Placeable: 20 x 4 m deck, operator booth, animated barriers, traffic light, sampling probe, floodlights, ANPR camera, guardrails, outdoor display of your vehicle’s real mass, sounds. Symbolic price, no upkeep: it represents the public/plant weighbridge. **HOW A DELIVERY WORKS** 1. Register your company (trading name, tax ID, consignor or haulier). 2. Issue the transport document (plates, harvest year, quantity, origin pre-filled; you type the driver). One document, one journey. 3. Show it at the window: verify document, validity, companies, unit, contract, product. Barrier up, green light. 4. Drive on with the entire combination and sound the horn: barrier closes, weighing begins (waits if the trailer is still under it). 5. The probe samples moisture, foreign matter, broken grain, temperature. Approved (with or without deductions): gross ticket. Rejected: leave without unloading. 6. Unload at the contracted plant. No cash at the pit: it counts toward your contract; above quota, spot price applies. 7. Return empty, horn again: tare recorded, ticket closed at net weight, delivery credited and settled. Exit barrier lowers itself. Pallets and bales are counted, weighed, and checked for packaging, not probed. In and back, one weighbridge? Trade weight is net: loaded, then empty. In real trade, the legal instrument belongs to the plant, elevator, or town. The TICKET certifies weight; the UNLOADING at the selling point certifies destination: one weighbridge serves every buyer; unload elsewhere, and it isn’t credited. The open ticket travels with the truck: tare can be weighed at any weighbridge; large maps may have several. No ticket? It’s a standard spot sale; the contract doesn’t move. **QUALITY AND MOISTURE** Standards: wheat/barley 14%, maize 14.5%, soybean 13.5%, sunflower 11%. Above these thresholds: drying, official shrink table (water + handling loss), drying fee. Excess foreign matter is discounted, not rejected. **SETTLEMENTS AND RATING** Per delivery, monthly, quarterly, end of campaign or contract, with statement (quantity, deductions, drying, commission, net). Advances are recovered from later settlements. Supplier ratings from A to D depend on quotas, quality, and documentation. Better ratings attract more offers and higher premiums. **RAW MATERIAL ORDERS** Publish an order: specify factory, product, quantity, period, price. In multiplayer, other farms can accept or counter-offer; otherwise, up to three market companies quote within a few game hours. Choose, negotiate, or reject all. Price includes margin, freight, urgency surcharge: buying costs more than producing. Reserved on agreement, paid per truck received; track each truck (preparing, loading, on the road, at the weighbridge). Between farms, the supplier issues the transport document. Rescinding costs 10% of the remaining amount. Periods are business days (30 per month); the order shows game time (1 day/month = 24 hours). **MULTIPLAYER AND DEDICATED SERVER** Server-authoritative: each player manages their own farm; notices reach only that farm, in their language. Any farm can use another’s weighbridge; the ticket goes to the truck’s owner. No new key bindings: Supply Contracts tab in pause menu, interaction key at the window, horn starts weighing. Supported languages: EN, ES, DE, FR, IT. Compatible with Agricultural Financial System (GN Realism): settlements and purchases on current account. Made with a passion for realistic farming simulation. **V1.1.0.0** **FIXED** - Contracts with your own farm’s factory no longer appear, preventing unloading into storage without sale. - Existing such contracts are closed automatically with no penalty, and any unrecovered advance is refunded. - Buying the factory of an ongoing contract also closes it with no penalty. **NEW** - Your farm’s production (planted crops and stored silage) now takes priority on the board. Growing sugarcane with a sugar mill on the map will generate sugarcane contracts monthly. - The board still mixes products: your own crops do not fill every slot of their category. - Compatible with savegames from version 1.0.0.0. Multiplayer and dedicated server supported.
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