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Soil Draft Physics V1.0.0.1 fs25-mods

zasty chalk, Patrik Vendelberger

204.67 KB

Soil Draft Physics V1.0.0.1
Soil Draft Physics V1.0.0.1 Soil Draft Physics V1.0.0.1 Soil Draft Physics V1.0.0.1
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Description:

Your tractor finally feels the soil. Implements pull harder in heavy wet clay than in dry sand, and tyres grip according to their size, load, and pressure. – Realistic implement draft (ploughs, rippers, cultivators, discs, seeders) based on agricultural standards – Uses Precision Farming soil types and soil moisture (works without PF too) – Tyre traction and rolling resistance from real tyre sizes, wheel load, and pressure – Automatic tyre pressure by axle load, with CTIS support in 4×4 Traction System – Clean, movable HUD (Ctrl+Shift+H show/hide, Ctrl+Shift+M move) Beta version – feedback and log.txt are welcome! Implement draft and tyre traction are based on real soil, using agricultural engineering standards (ASABE D497 draft and Brixius traction). – Draft force per implement type (plough, ripper, subsoiler, cultivators, disc harrow, seeders…), width, depth, speed – Precision Farming soil types (sand ? silty clay); works without PF using a medium soil – Soil moisture per soil type (sand dries fast, clay stays heavy for days) – Tyre/soil traction from real tyre sizes (e.g., 710/60R38), wheel load, and pressure; rolling resistance in soft soil – Tyre pressure from real axle load; CTIS support with 4×4 Traction System (VarioGrip style), fixed pressure on tractors without CTIS, tracks supported – Replaces the game’s own draft force (no double counting) – HUD: Ctrl+Shift+H show/hide, Ctrl+Shift+M mouse to drag it anywhere – Settings: modSettings/FS25_SoilDraftPhysics.xml (intensity, traction scale) BETA: feedback and log.txt welcome. Not recommended with Mud System Physics or Tractor Terrain Dynamics (tyre grip is handed over to them automatically). V1.0.0.1 Performance – Fixed FPS drops when driving onto a field or ploughing (reported by Patrik Vendelberger). Tyre/soil sampling now runs only for the vehicle driven by a player and is spread over several frames; before, every vehicle on the map was processed in one frame, 4 times per second. – Wheel sinkage, tyre grip, and the implement’s physical depth are updated less often and with smoothed values (no more constant wheel rebuilding). – Less work per frame in the HUD (texts and colours are built 4 times per second instead of every frame) – fixes a small camera stutter while working. – Faster game start: the settings menu section is now built only the first time you open Settings (it froze the start by ~4 s). – HUD textures compressed – no more “raw format” warnings in the log (reported by Patrik Vendelberger). Behaviour – The mod now only works on the vehicle driven by a player. Parked vehicles and AI helpers are 100% base game; when you leave a tractor or hire a helper, everything goes back to the game’s values. – Smoother draft force: uses a smoothed speed, and short losses of ground contact no longer drop the force to zero for one frame. Thanks to Patrik Vendelberger for the report and logs!

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