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Collision Damage V1.2.1 fs25-mods

Dude23

114.97 KB

Collision Damage V1.2.1
Collision Damage V1.2.1 Collision Damage V1.2.1 Collision Damage V1.2.1
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Description:

Adds additional vehicle damage after stronger collisions. The mod utilizes the existing Giants damage system. There are no visible deformations, but the vehicle's normal damage value increases and can be repaired as usual. Stronger impacts are detected when the sensor-based check confirms external contact in the travel or sensor area. When two usable vehicles, trailers, or tools collide, the hit object can also receive the same additional damage if it has its own damage system. Static obstacles such as buildings or trees are not affected. The vehicle combination's own attached tools or trailers are not counted as a second crash participant. Damage calculation is performed on the server side, using the game's existing saving and synchronization. V1.2.1.0 Added damage profiles and advanced settings. Settings are now stored per savegame. The server controls settings in multiplayer. Server settings are synchronized with joining players.

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