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Soil Draft Physics v1.0 fs25-mods

zasty chalk

209.84 KB

Soil Draft Physics v1.0
Soil Draft Physics v1.0 Soil Draft Physics v1.0 Soil Draft Physics v1.0
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Description:

Your tractor finally feels the soil. Implements pull harder in heavy wet clay than in dry sand, and tyres grip according to their size, load, and pressure. — First full release (beta 3 + the change below). — Own soil types: without Precision Farming, fields are no longer uniform in soil type. Natural patches of loamy sand, sandy loam, loam, and silty clay appear across the map (different on each map, consistent in multiplayer). Draft, grip, sinkage, and drying depend on these types. With Precision Farming active, the soil map is used. — Settings menu in the game (Esc > Settings > General > Soil & Draft Physics): select soil types (Auto: PF or own / Own / Off = medium soil), toggle HUD on/off, choose HUD style, icon size, tractor photo, draft force and intensity, implement movement with depth, tyre grip, rolling resistance, wheel sinkage and amount, diagnostic log. No more manual XML editing. — Icon HUD (matching the style of 4×4 Traction System and Hydraulic Suspension): shows the tractor on a soil cross-section — soil darker when wet, wheels sinking, implement tines at real depth, wheels flash red on high slip; displays depth/mode, draft, soil, moisture, slip, sinkage, and grip. The full panel remains accessible in the menu. — Moving the HUD (Ctrl+Shift+M): the camera and tractor no longer respond to mouse dragging; press Esc, Enter, right-click, or Ctrl+Shift+M to finish. — Fix: in AUTO depth mode, ploughs and cultivators could lift above the factory position, causing tines to come out of the soil. AUTO now only reduces draft; implements are never raised above their default working position. — Realistic implement draft (ploughs, rippers, cultivators, discs, seeders) based on agricultural standards. — Uses Precision Farming soil types and soil moisture (works without PF too). — Tyre traction and rolling resistance derived from real tyre sizes, wheel load, and pressure. — Automatic tyre pressure adjustment based on axle load, with CTIS support in 4×4 Traction System. — Clean, movable HUD (Ctrl+Shift+H to show/hide, Ctrl+Shift+M to move). Beta version – feedback and log.txt appreciated! — Implement draft and tyre traction based on real soil, using agricultural engineering standards (ASABE D497 draft and Brixius traction). — Draft force per implement type (plough, ripper, subsoiler, cultivator, disc harrow, seeder…), width, depth, and speed. — Precision Farming soil types (sand ? silty clay); works without PF using medium soil. — Soil moisture varies per soil type (sand dries quickly, clay remains heavy for days). — Tyre/soil traction from real tyre sizes (e.g., 710/60R38), wheel load, and pressure; rolling resistance in soft soil. — Tyre pressure from real axle load; CTIS support with 4×4 Traction System (VarioGrip style), fixed pressure on tractors without CTIS, tracks supported. — Replaces the game’s default draft force (no double counting). — HUD controls: Ctrl+Shift+H to show/hide, Ctrl+Shift+M to drag anywhere. — Settings stored in modSettings/FS25_SoilDraftPhysics.xml (adjusting intensity, traction scale). Beta: feedback and log.txt welcome. Not compatible with Mud System Physics or Tractor Terrain Dynamics (tyre grip is managed automatically).

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