DXL_Daryl
2.80 MB
Your harvest is ready — but is it worth selling yet? AgrarMarkt introduces a shared online global market to Farming Simulator 25. Mod v0.25.23 ? v0.25.23.34 (Open Beta) | Connector v0.22.13 ? v0.22.15 (Open Beta) **Global Market & Player Market** In addition to the public global market, the player market is now accessible to all registered AgrarMarkt users with standard Discord access! Create your own listings and trade with other players — no tester code needed. Farm management, online storage, transfers, friends, trading partners, and messages are also available with standard AgrarMarkt access. Currently, the used vehicle market remains a tester-only feature. Mod — Controls, Storage & Trading Added a separate euro amount selector for deposits and withdrawals. Goods quantities and market funds can be adjusted independently. Enhanced multiplayer silo functionality and protection of farm inventories when demolishing and rebuilding silos. Moved AgrarMarkt higher in the ESC menu for easier access in self-hosted multiplayer. Introduced a dedicated Help tab with instructions for the Connector, silo selection, farm linking, and the global market. Revised menu texts and numerous status and error messages in German and English. Commodity names now use the game’s translation data. Updated mod and menu icons. Fixed notifications about available purchases or sales after trading restrictions expire. **New AgrarMarkt Tablet** A standalone tablet featuring the global market, online storage, goods transfers, market balance, and help. Available for €1,500 from the AgrarMarkt menu, paid from the farm account. Tablet ownership is saved per farm. Open with Ctrl + S by default; key binding can be customized. Use on foot or inside vehicles. The tablet can be moved and resized freely; your preferred position and size are saved. Dark theme, smaller fonts, clearer trading panels, and separate displays for farm account and market balance. Farm codes can include hyphens. Help instructions are clear and step-by-step; overlapping text fixed at smaller sizes. New slide-in, slide-out, and rotation animations with no extra delay when showing the back. The back features worn stickers and a bandage over the camera labeled “Cam has a boo-boo!” The tablet and ESC menu share the same trading functions and market data. **Used Vehicle Market — Integrated with Website and API (Testers Only)** 55 verified base-game FS25 tractors approved for the used vehicle market, covering small, medium, and large tractors. Only owned vehicles qualify; leased, mod, DLC, and other vehicle categories are excluded. When stored online, tractors are removed from the game and transferred to the online market. Buyers can pick up purchased tractors from the vehicle dealer; sellers receive the sale proceeds. Considers equipment, colors, configurations, operating hours, age, damage, wear, and vehicle value. Improved retrieval and resale of traded vehicles. Additional checks prevent duplicate listings and repeated transfers. Reworked selling, collection, and retrieval processes for multiplayer clients and dedicated servers. **Connector** Includes a market overview with a searchable product list, images, prices, and stock levels. Displays recent price histories, purchases, sales, and market trends from the last two hours. Uses existing market data; no extra query needed. Enhanced FTP queue processing with alternative directory listing methods for game servers. Fixed trade confirmations and receipts; rejected transactions are no longer marked as successful. Farm queries and vehicle transfers consider savegame and farm assignment. Standard and tester features are separated based on access rights. Includes version checks for the mod and Connector, with update notifications and mandatory updates manageable via admin panel. The Connector maintains its identity after updates. Version displays, build filenames, and instructions are standardized to v0.22.15. The used vehicle market still requires tester role and valid tester code. Livestock market and phone features are in development. **[FS25] AgrarMarkt** Your harvest is ready — but is it worth selling yet? AgrarMarkt introduces a shared online global market to Farming Simulator 25. Buy and sell goods directly in-game, monitor price trends, and decide the optimal time for your next trade. This package includes the AgrarMarkt mod and the Windows Connector. The mod adds the market and AgrarMarkt silos to the game. The Connector connects to the online market and processes your trade orders. **What to Expect** Public global market: Buy and sell goods through a shared market inventory — no tester code needed. Dynamic prices: Supply, demand, and trading activity influence market prices. Trade directly in-game: Review goods, quantities, and total amounts before confirming. AgrarMarkt silos: Deliver goods for sale and collect purchased goods. Monitor the market: Keep track of prices, stock levels, and trading activity. Singleplayer and multiplayer: Only one Connector needed on the host or server. Additional testing features: Registered testers can link their farm and use storage, transfer, and trading features. The used vehicle and livestock markets are currently previews and not yet open for trading. **Installation — Extract the Package First!** 1. Download and extract the full AgrarMarkt ZIP package. Do not place the entire ZIP in your mods folder. 2. Inside, find the mod ZIP file FS25_AgrarMarket.zip. Do not extract it; copy directly into your mods folder. 3. Run the Connector EXE from the extracted package and configure your server or farm name and connection. 4. Activate the mod when loading your savegame and start the Connector before using the online market. No tester code needed for the public market. Registered testers can enter their code in the Connector for additional features. Included versions: Mod v0.25.23, Connector v0.22.13.
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