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Real Physics Tire Wear V1.2.2.6 fs25-mods

duestereLegende

173.96 KB

Real Physics Tire Wear V1.2.2.6
Real Physics Tire Wear V1.2.2.6 Real Physics Tire Wear V1.2.2.6 Real Physics Tire Wear V1.2.2.6 Real Physics Tire Wear V1.2.2.6 Real Physics Tire Wear V1.2.2.6 Real Physics Tire Wear V1.2.2.6
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Description:

This mod enhances Farming Simulator 25 by introducing a standalone and highly detailed wear system for tires, rubber tracks, and steel tracks. Welcome to the next generation—the evolution: 2.0! Tires and track systems (rubber or steel) now wear down based on actual distance traveled, wheel slip stress, and various other factors. Your driving style, ground conditions, weather, load weight, and dynamic load distribution across wheels or tracks all influence wear. Each vehicle and wheel or track unit tracks and saves its wear individually, independent of the standard GIANTS vehicle wear system. This applies to all farm vehicles—whether purchased, rented, or leased. AI traffic, vehicles from other farms, or machinery rented specifically for missions are not tracked. The goal of this mod is to visually display realistic wear on wheels, rubber tracks, and steel tracks, accurately reflecting their actual condition. It supports conventional wheeled vehicles as well as machines with rubber or steel tracks. Trailers and implements with their own wheels are included and tracked too. For rubber and steel tracks, the wear of road wheels is calculated based on their design and shown separately via a combined icon. Most in-game vehicles and many mods have been tested; while 100% compatibility isn't guaranteed, it exceeds 90%. Some isolated cases, such as two-wheelers, three-wheelers, or specialized machinery mods, may not support tracking yet, but work is ongoing. For specific mods, I need the mod files—including i3d files, UV masks, shape mappings, and vehicle XML files—to assess feasibility. As wear increases, visual changes are complemented by performance impacts: heavily worn tires lose traction, affecting handling. This can cause the vehicle to slide during acceleration, braking, or turning. Tires, suspension, and track rollers can be replaced at the workshop, with costs depending on vehicle type, component size, and a small multiplier based on the chosen reference mileage. The reference lifespan can be adjusted in settings—options include 350, 500, and 750 km for smaller or classic 2×2 maps, and 1,000, 1,500, and 2,000 km for larger 4×4 maps. Note that setting a reference of 1,000 km doesn't guarantee tires or suspension will last exactly that long; it’s a basis for wear calculation, and actual lifespan varies with driving style, workload, and load. The mod also supports wear calculations for AI-controlled vehicles using Courseplay, AutoDrive, or Giants AI. To ensure smooth operation, an electronic immobilizer locks the vehicle during startup and system initialization, preventing external input. Once ready, the immobilizer disengages, and normal operation resumes. The mod introduces three penalties: first, reduced traction depending on wear level, though vehicles can still be driven to the workshop with performance penalties; second, a speed penalty for AI vehicles, with cruise control throttled down to as low as 20 km/h depending on wear, to maintain route following; third, a maximum speed reduction for rubber and steel tracks—up to 50% depending on roller wear. Replacing rollers removes this penalty. Current wear levels can be displayed directly in the HUD when using the 'FS25 Lights & Symbol HUD' mod, which is recommended to be installed alongside this mod. Version 1.2.2.6 includes optimizations based on long-term testing and a setting to toggle certain features.

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