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AutoTransport for AutoDrive V1.3 fs25-mods

Coders666

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AutoTransport for AutoDrive V1.3
AutoTransport for AutoDrive V1.3 AutoTransport for AutoDrive V1.3 AutoTransport for AutoDrive V1.3 AutoTransport for AutoDrive V1.3
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Description:

V1.3.0.0
Introduced a universal AutoDrive profile system (the "AD" button in the header):
Saves a vehicle’s current AutoDrive settings (loading/unloading points, mode, product) under a chosen name, applicable to any other vehicle
Profile list with one-click load and delete options
Captures and restores the number of trips, maximum travel speed, maximum working speed, and synchronization with AI/Courseplay/AIVE
Remains persistent across game sessions and synchronized among all connected players
Name input via an in-game dialog box (properly blocks other keyboard shortcuts while typing)
Fully translated main panel into the mod’s 11 languages (previously only the help page was translated; the panel was in French)
Visual interface redesigned to resemble AutoDrive/Courseplay style (simple text lines instead of solid buttons, orange reserved for player selections)
AutoDrive dependency made mandatory
Fixed:
Corrected a network bug where injecting an AutoDrive profile only modified the client’s local copy, not the server’s authoritative copy at startup
Fixed marker resolution issues when identical names exist in different folders (with folder support enabled in AutoDrive)
Corrected several grammar errors in German and Dutch translations
Fixed untranslated text leaks in error messages
AutoTransport for AutoDrive — Automate your deliveries
This mod automatically monitors the stock of a product in a silo or production facility on your farm and triggers the AutoDrive route you have configured once the specified conditions are met. AutoTransport does not configure AutoDrive points, mode, or loops — you set up your route normally. The mod simply presses the "start" button at the right moment — you decide when.
FEATURES
- Live monitoring of a selected product and building (silo, production, etc.), showing current quantity and an estimate of trips needed (in m³, depending on the attached trailer)
- Optional independent minimum and maximum thresholds: trigger only within your specified quantity range
- Optional activation date (day + month) for seasonal operation
- All conditions can be combined or disabled for continuous operation
- Panel supports multiple vehicles simultaneously, with automatic saving of each setting
- Works in single-player and multiplayer/dedicated server modes: configuration persists after server restart and remains active when no players are connected
- Fully mouse-operated interface with a single keyboard shortcut (Right Shift + :), usable even while AutoDrive is active
- Available in 11 languages (game automatically detects your language)
REQUIREMENTS
AutoDrive must be installed and loaded before this mod.
ABOUT
The idea for this mod originated from a Farming Simulator player seeking to automate deliveries without reconfiguring AutoDrive each time. The design, development, and coding were carried out by Claude (the Anthropic AI assistant), based on exchanges with its creator and real-world testing on a dedicated server. The use of AI in creating this mod is a conscious choice. If you prefer not to use AI in mod development, feel free to skip this one — no pressure, just transparency.
Required mods:
Autodrive

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