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Paint & Decal Studio V3.6 fs25-mods

PHANTOMAS

33.00 MB

Paint & Decal Studio V3.6
Paint & Decal Studio V3.6 Paint & Decal Studio V3.6 Paint & Decal Studio V3.6 Paint & Decal Studio V3.6 Paint & Decal Studio V3.6
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Description:

PHANTOMAS Paint & Decal Studio allows you to paint every material on a vehicle — not just the limited color slots provided by the manufacturer, and even on non-paintable vehicles. Enable "PHANTOMAS Paint Studio" in the shop or workshop to access the studio. The list includes full paint presets: each curated shade is available in Glossy, Metallic, and Matte finishes, with additional options like Pearl, Candy, Chrome, and Galvanized. Use any RGB color, premium finishes, and over twenty original patterns. Switch to the per-part tree for independent control of left/right materials. Cycle through a vast collection of curated whole-vehicle themes with STYLE PRESET or generate a four-color chromatic combo with SURPRISE. Applying paint costs an adjustable fee, and designs remain saved through purchases, saves, workshop changes, and multiplayer. Version 3.1 introduces the first visual Decal Library. Open DECAL STUDIO to replace the paint rail with a thumbnail catalog and choose from designs like PHANTOMAS Emblem, Spectral Wolf, Mechanical Raven, or Harvest Crown. The shop camera remains native: Alt + left drag rotates, and mouse wheel zooms. Shift + mouse wheel provides precise close-up control for decal placement, returning to normal view when closed. Decal commands are active only while Left Ctrl is held: Ctrl + left-click places a design; Ctrl + right-click edits an existing decal. Middle-mouse drag uses Surface Snap to follow vehicle panels, rejecting false jumps. Ctrl + middle-mouse drag allows Free Move without raycasting, ideal for positioning over aluminum panels. Shift + middle-mouse tilt on two axes. Placement rays ignore existing decals and showroom geometry. Ctrl + wheel resizes, Ctrl + Shift + wheel rotates, Ctrl + Alt + wheel adjusts depth, and Ctrl + right-click deletes decals. Rotation and tilt angles are displayed live and persist through saves and multiplayer. Decals are double-sided for visibility from inside and outside. Clicking a thumbnail exits editing mode and prepares that decal for placement, with no vehicle I3D editing needed. Each decal follows the selected vehicle component. Version 3.2 introduces the Layer Manager, displaying decals in a paged list that can be selected, reordered, hidden, locked, duplicated, or deleted. Layer settings persist across saves and multiplayer. Version 3.2.1 adds one-click MIRROR in the Layer Manager, creating a symmetrical copy across the vehicle’s center axis while maintaining design, size, rotation, and tilt. The mirrored decal is immediately selected for final adjustments. Version 3.3 adds Livery Presets: six slots store the entire current design, including colors, finishes, patterns, and decals, which can be saved, overwritten, or deleted via the new LIVERIES tab. Version 3.4 introduces Decal Packs, allowing browsing of named packs without cluttering the studio. The catalog loads from decals/decalPacks.xml, requiring only DDS textures, thumbnails, I3D, and a catalog entry for future decals. Existing decals and saved vehicles remain compatible. Version 3.5 adds ten new 4K decals: Diesel Bull, Golden Harvest, Mud Tracks, Twin Turbo, Cyber Tiger, Cyber Stallion, Mech Eagle, Gear Shield, Reactor Skull, and Wheat Pinstripe, organized into Farming, Racing, Animals, Industrial, and Ornaments packs. Each asset includes a thumbnail and loads full resolution only when used. Version 3.6 rebuilds the Paint Studio with a premium header and permanent STYLE, SURPRISE, and PARTS controls. Whole-vehicle styles now apply to every safe paintable part, with a new semantic role and live coverage reporting. Eight new chromatic templates and twenty-one exotic finishes expand the palette, including Pearl, Candy, Satin, and coloured Chrome options. This is the PHANTOMAS edition, based on Robin’s original Manual Paint project (diod.es).

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