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Visual Mud Tracks V1.3.7.4 fs25-mods

Sherman200

2.17 MB

Visual Mud Tracks V1.3.7.4
Visual Mud Tracks V1.3.7.4 Visual Mud Tracks V1.3.7.4 Visual Mud Tracks V1.3.7.4 Visual Mud Tracks V1.3.7.4 Visual Mud Tracks V1.3.7.4 Visual Mud Tracks V1.3.7.4
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Description:

Performance Update Multiplayer Fixes Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage, and bogging. Vehicles now react more realistically to dry, moist, and water-saturated soils. The mod is designed for both single player and multiplayer modes and can work with the Realistic Water & Soil Management System (RWSM). Soil moisture, load capacity, and waterlogging influence not only visual appearance but also tire contamination, sinking, slippage, driving resistance, and plant damage. Physical lanes and terrain grooves Tires can permanently indent the terrain, creating real grooves in the terrain heightmap. The depth and width of these tracks are calculated individually for each wheel. Considerations include: - Vehicle weight - Actual wheel load - Tire width and radius - Tire pressure - Soil moisture - Soil saturation - Carrying capacity - Speed - Wheel slip - Cornering - Number of previous crossings - Trailers, levels, and attachments Left and right bike lanes remain separate, with the vehicle's center not unnecessarily lowered. Grooves have a narrow, steep cross-section to prevent large sinkage at the edges. Existing tracks can be deepened by further crossings, with a maximum depth to prevent extreme terrain deformation. Grooves are created directly at the wheel contact point, with no delayed post-processing. Steered, mirror-mounted, and differently aligned wheels are all considered. Restoration through tillage Physical lanes can be removed again via tillage equipment. Supported tools include: - Plows - Cultivators - Disc harrows - Subsoilers - Mulchers - Reels - Seeders - Direct seeding machines - Planters Tilling only resets the terrain within the current work area, removing pending trace calculations and visual traces. Safe Terrain Journal The mod uses separate savegame files: - visualMudTracksTerrainBackup.xml - visualMudTracksActiveRuts.xml - visualMudTracksState.xml The original terrain height of a cell is saved during the first intervention and is not overwritten by subsequent passes. Active grooves and recovery data are managed separately, allowing for controlled resets and resumable restores. Important update note: Before updating from an older version, remove existing lanes with the old version using tillage equipment and save the game. Permanently written grooves may otherwise remain. Visible and physical sinking Tires visibly and physically sink into soft and wet surfaces, implemented via the effective wheel physics radius. This causes the tires, suspension, and ground contact to react together. Sinking occurs gradually, not suddenly. On solid ground, wheels lift out of the terrain in a controlled manner. Sinking depth depends on: - Soil moisture - Saturation - Carrying capacity - Wheel load - Tire width - Tire pressure - Speed - Slip - Existing track depth Wider tires distribute load better; narrower, heavily loaded tires cut deeper. Tire pressure system Tire pressure can be adjusted during driving. The value is saved per wheel and synchronized in multiplayer. Effects of tire pressure: - Low pressure increases contact area, improves grip on soft ground, reduces cutting, and helps escape soft tracks. - High pressure reduces contact area, increases cutting, raises the risk of getting stuck on wet ground, but may be cheaper on solid surfaces. A compact HUD displays current pressure in bar and indicates status via color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent, using the same soil moisture data as the RWSM field info. Values above 100% indicate severe waterlogging. RWSM soil moisture affects: - Sludge content - Tire contamination - Particle effects - Carrying capacity - Sinking depth - Tire grip - Wheel slip - Groove depth - Risk of getting stuck - Fruit and root damage Increased soil moisture from irrigation can alter soil physics. Tire dirt and mud Mud amount is stored per tire. Tires remain dirty after leaving the field and clean themselves depending on the surface: - Asphalt cleans quickly - Gravel cleans slower - Dirt roads only slightly - High speed throws more mud out of the tread - Rain also washes off tires A light film of dirt may remain. Particle effects differentiate dry earth from wet mud: - Fine dry soil particles - Medium dry soil particles - Fine wet splashes - Medium mud particles - Heavy mud lumps Particle quantity depends on wheel rotation, slip, tire width, radius, moisture, sink factor, and load capacity. Particles are generated only with suitable ground contact. Progressive stuck physics On heavily waterlogged and unstable ground, vehicles can progressively become stuck. Continuous slippage causes wheels to dig in further, decreasing grip and increasing resistance. Considerations include: - Soil moisture and saturation - Carrying capacity - Wheel load - Tire pressure - Slip - Speed - Engine utilization - Engine speed - Tension - Resistance Different implements like plows, cultivators, disc harrows, and seed drills produce varying resistance, influenced by width and depth. In extreme conditions, propulsion can nearly fail. Lifting or uncoupling tools reduces load, and controlled reversing can free the vehicle. Soil compaction Vehicles compact the topsoil and subsoil depending on wheel load, moisture, slip, and passes. Included features: - Topsoil compaction - Subsoil compaction - Stronger compaction in wet soil - Multiple passes effects - Additional load from cornering and slipping - Plow sole effects - Effects of different implements - Rolling for reconsolidation Soil structure and compaction can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or removed, using the native LS25 fruit destruction system. Damage factors: - Wheel load - Tire width - Soil moisture - Slip - Cornering - Growth stage - Root health - Soil structure - Number of crossings Young plants are more sensitive; repeated crossings increase damage. Normal tires tend to remove plants after several passes; maintenance tires reduce but do not eliminate damage. Root health Each soil cell can have its own root health value. Root damage occurs due to: - High wheel load - Wet ground - Slip - Cornering - Multiple crossings - Unfavorable growth stages - Soil compaction Declining root health increases plant damage risk: - Below 70%: increased sensitivity - Below 40%: faster destruction with more crossings - Below 20%: very high failure risk Root health can recover biologically over time. Field info and settings menu The mod enhances field info with data on: - Soil compaction - Underbody status - Root health - Soil structure - Sink factor - Carrying capacity - Fruit and root damage The settings menu provides detailed descriptions of all options, including high/low values, interactions, performance impacts, and save game effects. Menu texts are available in twelve languages: German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian, and Turkish. Multiplayer and performance Core physics calculations run on the server, with tire pressure, contamination, and soil conditions synchronized. To optimize performance, the mod uses: - Limited groove points - Adjustable storage intervals - Event and bulk caches - Sleeping floor cells - Reduced refresh rates for inactive areas - Delayed safe initialization of particle systems - Clean removal of particle effects when deleting vehicles Required mods: - Realistic Water & Soil Management (RWSM)

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