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Moisture System V2.0.0.3 fs25-mods

Ozz

1.66 MB

Moisture System V2.0.0.3
Moisture System V2.0.0.3 Moisture System V2.0.0.3 Moisture System V2.0.0.3 Moisture System V2.0.0.3 Moisture System V2.0.0.3
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Description:

Transform your farming experience with a sophisticated moisture and quality simulation system that brings realism and strategic depth to Farming Simulator 25. This comprehensive mod introduces dynamic moisture mechanics and crop quality tracking that fundamentally change how you approach crop management, harvest timing, and storage decisions. Experience authentic environmental interactions where moisture levels fluctuate naturally across your farm based on terrain elevation, prevailing weather patterns (rainfall, snowfall, temperature fluctuations), and day/night cycles. Fields at lower elevations stay wetter while higher ground dries faster, so consider moisture levels when planning which crops to plant where and when to harvest. Every farming decision gains new weight as you balance optimal timing against changing conditions. **Advanced Crop Quality System:** Each harvested load receives a quality rating (0-100) based on its moisture content at harvest. Quality determines your sell price and degrades over time when crops are stored above their ideal moisture level. Sell wet crops and you'll incur drying charges on top of reduced prices. Use the silo drying system to reduce moisture and halt quality loss before selling. Each crop species has unique optimal moisture windows and quality-to-price bands calibrated to real-world agricultural standards. Access quality tables, price grades, and seasonal moisture projections through the in-game menu (Shift+M). **Features:** - Regional weather simulation: choose a weather profile matching your region, with realistic seasonal patterns and yearly variation that directly impacts harvest timing and requires forward planning. See the guide on GitHub to create your own. - Terrain-aware field moisture simulation driven by the active weather profile, with monthly variation patterns that reflect real regional climates - Crop quality system: quality set at harvest, degrades hourly when stored above ideal moisture, drives sell price per crop-specific grade bands - Silo drying: walk up to any silo and activate drying to reduce moisture over time. Costs scale with volume and are cheaper than selling wet. - Drying charges at point of sale for crops above ideal moisture, shown as a separate finance entry - Sophisticated grass management system featuring progressive tedding mechanics, weather-responsive drying rates, and automatic hay conversion at optimal moisture thresholds. Multiple tedding passes accelerate drying if needed. - Ground rot: Grass and straw piles left exposed accumulate rain exposure over time, triggering progressive volume loss as organic material deteriorates. Timing your collection and baling operations becomes critical. Hay will revert to grass if it gets too wet. - Bale rotting: Unprotected bales track cumulative rain exposure with initial tolerance periods, escalating decay rates based on exposure history, and limited recovery during dry spells. Strategic use of wrapping and shelter infrastructure protects your investment. - Purchase the moisture meter hand tool in the store for precise field and pile readings on demand (You can display this in the HUD if preferred). Extensive customization options allow you to calibrate moisture dynamics, quality decay rates, drying speed, tedding efficiency, and decay parameters to match your preferred gameplay experience. Whether you seek hardcore realism or a gentler introduction to moisture management, the system adapts to your vision. **Note:** The mod is not compatible with the following mods: NonStopCrop, RealisticWeather **V2.0.0.3** - Tuned some weather profiles to properly account for how weather like thunder impacts moisture. - Grain drying is now initiated within the Moisture Menu (Shift + M) rather than pressing a key when near the silo. This avoids issues with some silos and provides more information. - Durations of weather spells are now scaled based on the number of days per month, aiding planning around weather patterns introduced in v2. - The moisture impact charts can now be hovered over with the mouse to show specific yield and quality values for a given moisture level. - The moisture system now controls weather. Choose a Weather Profile that matches your region in game settings. Many maps have appropriate defaults configured within the mod. Weather includes variability that simulates realistic seasonal patterns, impacting your harvest and requiring more planning. - Moisture now affects both yield and quality. Typically, crops that are too dry yield poorly, while overly wet crops yield well but with lower quality. - You can create your own weather profiles by following the guide on GitHub. - The moisture calendar has been replaced with a Weather information view, showing seasonal forecasts and historical weather data. - The moisture-to-quality UI has been replaced with Moisture Impact, showing how moisture influences yield and quality for each crop. - Material rotting for bales and ground piles has been eased, taking longer to start and rotting more slowly. - Fixed an issue where grain drying did not start in multiplayer games. - Vehicles and silos containing crops now display the current crop grade in the HUD, not just moisture and quality. - Optimizations have been added to improve performance when weather impacts ground piles, especially on lower-end machines. - The impact of weather is now scaled based on the number of days per month. - Drying charges are no longer applied when depositing into your own selling station. - Existing crops prior to installing the moisture mod will be assigned 100% quality and ideal moisture upon first interaction. - The crop drying rate has been tightened to prevent large volumes from taking too long to dry.

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