Dude23
1.45 MB
Personnel Management introduces a persistent employee system to Farming Simulator 25.
Changelog 1.1.1.0
Added AutoDrive integration for employee selection, assignment tracking, wages, and seamless job handoffs.
Included Courseplay integration for managing employee selection, assignments, wages, and job lifecycle, including BunkerSilo tasks.
Enhanced AutoDrive and Courseplay interoperability to prevent duplicate assignments and stale busy states when switching between systems.
Increased the initial applicant pool on new savegames from three to four candidates.
New applicant markets now start with two male and two female applicants, avoiding duplicate outfits when enough options are available.
Newly generated applicants prefer outfits not already present in the current applicant pool.
Added experience-based speed effects for AI work paths using AIVehicleUtil.driveInDirection.
Localized previously hardcoded messages for monthly overview, payroll, reliability, and multiplayer waiting in all 21 supported languages.
Instead of relying solely on anonymous helpers, each farm can now recruit, hire, develop, and manage individual employees with their own names, salaries, experience, reliability, loyalty, specializations, and career histories.
Version 1.1.0.0 introduces a dedicated Personnel Management menu, a persistent and more dynamic applicant market, expanded employee development options, centralized salary requests, transport-driver priorities, retirement options, and long-term farm statistics.
AutoDrive and Courseplay are supported by Personnel Management starting from version 1.1.1.0.
Full details available on GitHub.
Comments:
Login to place a comment: Login