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Lightning Shock V1.1.0.6 fs25-mods

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1.44 MB

Lightning Shock V1.1.0.6
Lightning Shock V1.1.0.6 Lightning Shock V1.1.0.6
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Description:

What if the storm were no longer just a visual effect? Lightning tears across the sky and thunder shakes the countryside—but this time, something else is happening. This mod goes beyond lights and sounds: the storm actively interferes with the gameplay, forcing you to adapt. GIANTS once rejected one of my ideas simply because I dared to create something unusual. This time, I’m not going to explain myself. I’ll let the storm answer for me. V1.1.0.6 - Main channel: 96 control points and 520 segments. - 15€ for 20 densely curved side branches. - 190€ for 260 searching steps per side branch. - 76€ for 112 steps per child branch. - Branches repeatedly alternate their turning direction. - Branches cannot travel parallel to their parent channel. - Faster side- and child-branch growth. - Branch endings progressively fade to transparency. - Wandering main channel has a 40% activation chance. - Breaks out from the lower third at 80 for 30€ for 40 metres. - Must continuously move away and cannot turn back. - Target priority: power pole, elevated structure, building. - Cannot strike terrain, trees or vegetation. - Develops 7€ for 11 side branches with child branches. - Secondary impact occurs after a random 220–420 ms delay. - Both impacts receive separate flashes, particles, thunder, and gameplay effects. - Primary target-search radius: 250 metres. - Active-view vehicle strike chance: 10%. - Other AI vehicle strike chance: 25%. - Updated documentation for power outages, LED, barriers, and production shutdowns. - Documented performance caching and signed-manifest verification.

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