tisonK
138.46 KB
Random World Events is the complete FS25 rewrite of the original FS22 mod. It features a probabilistic event engine that triggers timed world events during gameplay, impacting your economy, vehicles, fields, and more. Each event can be customized with adjustable intensity, duration, and cooldown. A dedicated physics layer applies terrain-aware wheel grip and suspension tuning to your vehicle every frame. All settings are saved per savegame, allowing each farm to have its own configuration. — Over 43 unique events across 4 active categories — Customizable frequency (1–10), intensity (1–5), and cooldown (1–240 min) — Events trigger automatically based on a probability timer during gameplay — Manual activation via settings panel or the rweTest console command — Enable or disable categories individually (economic, vehicle, field, special) — In-game HUD notifications and warnings when events start and end — Only one event can be active at a time — cooldown prevents event spam **Known Limitations** — Wildlife/animal events: category toggle exists but events are not yet implemented — Weather events: category toggle exists but events are not yet implemented — Multiplayer: supported in theory, but money and physics changes are local-only; proper network sync is not yet available — Physics values (articulationDamping and comStrength) are configurable but not yet integrated with an FS25 physics API All rights reserved. Unauthorized redistribution, modification, reuploading, or claiming this mod as your own is strictly prohibited. **V2.1.6.2** — Fixed: Active events and cooldown timers now persist through save/load. Previously, reloading a game would cancel active events and reset cooldowns, making contracts and timed events unreliable. — New: Full German translation (98 strings). Thanks to Phasen-kasper! — New: Danish translation (102 strings). Thanks to DJWestDK! Enjoy a more unpredictable farming experience!
Comments:
Login to place a comment: Login