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Gnadenthal Map v1.6.0.0 fs22-mods

Iron Thunder

1

261.87 MB

Added to Wunschliste für LS25

Ein Mähdrescher arbeitet auf einem großen Feld in der Gnadenthal-Karte mod für FS22, zeigt Farming Simulator 22 Mod-Landschaft.
Ein Mähdrescher arbeitet auf einem großen Feld in der Gnadenthal-Karte mod für FS22, zeigt Farming Simulator 22 Mod-Landschaft. Luftaufnahme von weitläufigen Feldern auf der Gnadenthal Map in FS22 mit landwirtschaftlichen Maschinen und Herbstlaub. Kartenansicht von Gnadenthal in FS22 mit Feldern und Layout im Farming Simulator 22 Mod Version 1.6.0.0. FS22 Gnadenthal Karte v1.6.0.0 zeigt eine ländliche Kreuzung mit Stoppschild und Autos. Farming Simulator 22 Mods zeigen Verkehrselemente. FS22 Mods Gnadenthal Map v1.6.0.0 mit Traktoren auf Ackerland in der Nähe eines Hauses Mähdrescher arbeitet auf einem Feld auf der Gnadenthal-Karte in FS22. Herbstbäume und landwirtschaftliche Gebäude im Hintergrund.
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Description:

Welcome to Gnadenthal, located in Manitoba, Canada. This map is inspired by the real town of Gnadenthal and its surrounding fields, with several modifications made to enhance gameplay. It features a 4x scale and includes: - Over 100 realistically sized fields. - Contracts available for all fields. - Support for swathing. - New crops: Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet, Buckwheat, Lavender, and Poppy. - Three farms. - Nearly 50 houses with individual farmlands and sleeping points. - Two rivers for refilling your trailers with water. - 100 collectibles. - 4 production sites. - Refill points for seeds, solid and liquid fertilizer, lime, herbicide, and salt. This map is perfect for large-scale farming operations. Enjoy your experience! For bug reports or suggestions, please contact me on Discord: Iron Thunder#3369. Changelog 1.6.0.0: - Manitoban license plates. - Swather pack and Pickup header mods are no longer mandatory. - New crops: Buckwheat, Lavender, and Poppy. - Removed custom weather due to bugs. - Baseball net is now a placeable. Changelog 1.5.3.0: - Increased height types, now supports Maizeplus. - Mixer wagon now accepts Alfalfa and Clover hay, Alfalfa and Clover silage, Lentils, Triticale, Rye, Spelt. - Added more paintable foliage. - Fixed Alfalfa and Clover (Fresh and hay) being unsellable. - Adjusted refill points for seeds, solid fertilizer, lime, and road salt. - Reworked all road signs and collectible textures. - Made it possible to sell manure, digestate, and slurry at the animal dealer. Changelog 1.5.2.0: - Preplaced grain mill now accepts Millet, Spelt, Rye, Triticale to produce flour, and is now a placeable. - Preplaced oil mill can now produce Mustard Oil, and is also a placeable. - New modified spinnery placeable, accepts flax. - Added a water filling point near the Blumengart grain sell point area. - Flax is now swathable. - Fixed traffic bug under F48. Changelog 1.5.1.0: - Added 18 additional paintable ground types. - Added localization for the new crop types. - Added a new mod icon. - Adjusted AI drive paths. - Updated river texture. - Updated Precision Farming soil map. - Removed Relight lighting modification due to shadow issues. Changelog 1.5.0.1: - Fixed the Blumengart sell point. - Fixed the bale trigger for Exports sell point. - Potentially fixed the error for dedicated servers. Changelog 1.5.0.0: - New crops: Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet. - Custom weather and growth calendar. - Support for swathing. - Now possible to sell Straw, Grass, Hay, and Silage at the Exports sell point. - Slightly lowered the price of Lime from the buying point. - Made the sell point trigger larger at Blumengart Grain. - Removed collisions from all signs. - Fixed invisible trees above F67.68. - Fixed invisible trees above F37, by the single shed. New save game required. Changelog 1.4.0.0: - New lighting by Suchscream called Relight. - Fences in Blumengart are now sellable. - The Dairy and the Bakery are now buyable only by land. - Removed four fields, previously known as F70,71,72,73. - Fixed grass going through some sheds. - Fixed a collectible being inaccessible near the pressure washer. - Fixed the New Farmer difficulty potato field having the wrong ground texture. Changelog 1.3.0.0: - All sell points now accept modded fill types. - Expanded AI drive paths. - Fixed the double grain elevator in the farm north of the vehicle shop. - Fixed textures flickering inside the vehicle shop. - Fixed invisible trees between F14,17 and F15,18. New save recommended; sell point changes will not be seen with an older save, but the invisible trees will reappear. Changelog 1.2.0.0: - Added more roads around the fields. - Added some missing grass around the map. - Added placeable farmhouses with sleeping and wardrobe triggers. - Added placeable decorations. - Updated the mod icon. - Fixed some houses facing the wrong way. - Fixed the invisible shed near the animal dealer. - Fixed Blumengart exports not accepting cotton and woodchip bales. - Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size. Changelog 1.1.0.0: - Added 100 collectibles. - Added 4 production sites (Flour mill, Oil mill, Bakery, and Dairy). - Added the option to sell houses, which now have a wardrobe trigger. - Added refill points for seed, liquid and solid fertilizer, lime, herbicide, and salt. - Added the stone crusher. - Added a sell point for potatoes and sugar beets; you can no longer sell them at the Blumengart Grain sell point. - Added another farm north of the shop. - Added Methane and Electricity recharge points. - Fixed the 31% fertilizer bug, which caused some contracts to fail. - Fixed invisible trees near F53. - Fixed the plowed texture on a ready-to-harvest field 51. - Fixed grass going through some of the preplaced sheds.



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