Mod-Network is recieving some updates. Thank you for your patiences :)
Welcome to Gnadenthal, located in Manitoba, Canada. This map is inspired by the real town of Gnadenthal and its surrounding fields, with several modifications made to enhance gameplay. It features a 4x scale and includes: - Over 100 realistically sized fields. - Contracts available for all fields. - Support for swathing. - New crops: Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet, Buckwheat, Lavender, and Poppy. - Three farms. - Nearly 50 houses with individual farmlands and sleeping points. - Two rivers for refilling your trailers with water. - 100 collectibles. - 4 production sites. - Refill points for seeds, solid and liquid fertilizer, lime, herbicide, and salt. This map is perfect for large-scale farming operations. Enjoy your experience! For bug reports or suggestions, please contact me on Discord: Iron Thunder#3369. Changelog 1.6.0.0: - Manitoban license plates. - Swather pack and Pickup header mods are no longer mandatory. - New crops: Buckwheat, Lavender, and Poppy. - Removed custom weather due to bugs. - Baseball net is now a placeable. Changelog 1.5.3.0: - Increased height types, now supports Maizeplus. - Mixer wagon now accepts Alfalfa and Clover hay, Alfalfa and Clover silage, Lentils, Triticale, Rye, Spelt. - Added more paintable foliage. - Fixed Alfalfa and Clover (Fresh and hay) being unsellable. - Adjusted refill points for seeds, solid fertilizer, lime, and road salt. - Reworked all road signs and collectible textures. - Made it possible to sell manure, digestate, and slurry at the animal dealer. Changelog 1.5.2.0: - Preplaced grain mill now accepts Millet, Spelt, Rye, Triticale to produce flour, and is now a placeable. - Preplaced oil mill can now produce Mustard Oil, and is also a placeable. - New modified spinnery placeable, accepts flax. - Added a water filling point near the Blumengart grain sell point area. - Flax is now swathable. - Fixed traffic bug under F48. Changelog 1.5.1.0: - Added 18 additional paintable ground types. - Added localization for the new crop types. - Added a new mod icon. - Adjusted AI drive paths. - Updated river texture. - Updated Precision Farming soil map. - Removed Relight lighting modification due to shadow issues. Changelog 1.5.0.1: - Fixed the Blumengart sell point. - Fixed the bale trigger for Exports sell point. - Potentially fixed the error for dedicated servers. Changelog 1.5.0.0: - New crops: Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet. - Custom weather and growth calendar. - Support for swathing. - Now possible to sell Straw, Grass, Hay, and Silage at the Exports sell point. - Slightly lowered the price of Lime from the buying point. - Made the sell point trigger larger at Blumengart Grain. - Removed collisions from all signs. - Fixed invisible trees above F67.68. - Fixed invisible trees above F37, by the single shed. New save game required. Changelog 1.4.0.0: - New lighting by Suchscream called Relight. - Fences in Blumengart are now sellable. - The Dairy and the Bakery are now buyable only by land. - Removed four fields, previously known as F70,71,72,73. - Fixed grass going through some sheds. - Fixed a collectible being inaccessible near the pressure washer. - Fixed the New Farmer difficulty potato field having the wrong ground texture. Changelog 1.3.0.0: - All sell points now accept modded fill types. - Expanded AI drive paths. - Fixed the double grain elevator in the farm north of the vehicle shop. - Fixed textures flickering inside the vehicle shop. - Fixed invisible trees between F14,17 and F15,18. New save recommended; sell point changes will not be seen with an older save, but the invisible trees will reappear. Changelog 1.2.0.0: - Added more roads around the fields. - Added some missing grass around the map. - Added placeable farmhouses with sleeping and wardrobe triggers. - Added placeable decorations. - Updated the mod icon. - Fixed some houses facing the wrong way. - Fixed the invisible shed near the animal dealer. - Fixed Blumengart exports not accepting cotton and woodchip bales. - Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size. Changelog 1.1.0.0: - Added 100 collectibles. - Added 4 production sites (Flour mill, Oil mill, Bakery, and Dairy). - Added the option to sell houses, which now have a wardrobe trigger. - Added refill points for seed, liquid and solid fertilizer, lime, herbicide, and salt. - Added the stone crusher. - Added a sell point for potatoes and sugar beets; you can no longer sell them at the Blumengart Grain sell point. - Added another farm north of the shop. - Added Methane and Electricity recharge points. - Fixed the 31% fertilizer bug, which caused some contracts to fail. - Fixed invisible trees near F53. - Fixed the plowed texture on a ready-to-harvest field 51. - Fixed grass going through some of the preplaced sheds.