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Better Contracts 1.2.7.5

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Image: Better Contracts 1.2.7.5 0


Description

“Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?” “How much liquid fertilizer will I need for this job?” If you ever asked yourself questions like these, this mod will help to find the answers.

The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map.
You can immediately generate new contracts through the “New Contracts” button, or delete all of them with the “Clear Contracts” button.
You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire.
You can set the allowed maximum number of concurrently avtive contracts.

With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.

Disclaimer: All values shown in details display are ESTIMATES. You should not take them absolutely, but rather as an indication of what contracts to prefer among others.

The mod keeps track of the amount of contracts you completed for each of the NPC farmers (number of completed jobs is displayed below the farmers image, if “Details” on). If you enable the optional discount mode or hard mode options (on the mods settings page), the amount of completed jobs influence gameplay.

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