Go back This is my mod?

2.1.0.4

By: The Great Lebowski

Overview

Downloads: 377

Size: 1.39 GB

Category: Maps

License: All Rights Reserved

Description

Welcome to the panhandle of Texas. Been a bit since i been on here. been hard at work correcting bugs and mistakes on my part that I forgot about. Well not really bugs but stuff that wasn't really intended. Like the silage texture coming out of tippers as cotton haha some minor stuff. This update really isn't all that minor though i got a few more nice features added to the map with a bit more details that I will run down and sort out.

Fixed Issues:
Silage texture coming out as cotton in tippers/buckets

Precision Farming's: soil map is now set in the correct gdm file size within the maps folder.
Texture glitches . I'm sure that's why there would be weird texture glitches at some points in the map. Testing I haven't noticed anymore issues and am considering it fixed. In general you should see a performance increase

Landscaping/Paintable grass. Will now only be put down if its a grass texture

compatibility with other mods. I lowered the mass of all fill types to there default values other than the ones that is obvious. Like potato's and sugar beets wouldn't have less mass per liter as corn wheat and so on.

Custom animal pens/pastures (excluding dairy). All pens have increased in capacity with animals as well all manure heaps has been moved outside of the pastures (animal pens). Visible animals that disappear in the ground as far as i can tell. That has been fixed.

Fertilizer/lime textures is now both set right for both products.

Ethanol Plant. is fixed to where it will produce to about what is given.

Meat Factory: Now has 2 individual loading docks. 1 for pigs 1 for the cows. This is to keep from exploiting the economy from pigs in general. "note" This factory is built for seasons and is not intended for base game use. Earnings will be cut if you try and use it without seasons.

Improvements: New textures for corn, soybeans, sunflowers, and bushes. Sunflowers in general have completely new textures. Improved ground textures. "Note" the bushes textures are only noticeable with seasons. They will change with the the seasons.

season snow contracts are available

All gas prices has been lowered to the non taxable diesel price. Its gonna be cheap as compared to what it was. There is a reason why i had it like that but I'm not gonna give there story behind it here.

Lime station cost lowered to the base game value

Property Taxes. Each individual field/land has a daily cost to them

All items/buildings have the correct daily cost given to them as to the default specs of farm houses, deco's, misc silos etc. Unless by means its a ranch house or any of the fancier buildings. "note" there is custom grain bins in the map but they follow the same 200,000 by 60 a day charge. A lot of them bins hold way way more than 200,000. Keep that in mind. This is considered with all animal pens as well. This is just to give a more realistic feel about things. We all know we don't go through life paying nothing in life outside the lines of vehicle cost.

Older field pivots. The older pivot systems I'm gonna abandon and has been removed from the map. They was taking way to long to implement and there just way to buggy for me to mess with. The fields with these pivots are in forms of squares by popular demand well not entirely square.


Final thoughts and recommendations: I highly recommend playing with seasons in the map. The map is built for it. Use the animals don't go into the map just thinking arable farming. The map is built for them to go together. There's not a lot of money to be gained from just arable farming. If trying to do just arable farming you need to get into crops such as cotton, soybeans, potato, sugar beets. Not to let off on secrets or anything but sugar beet is the way to go. In general I intend the map to be a strategic. Feedback from people is greatly appreciated and I'm aware of how green the map looks compared to real life of the panhandle of Texas. grass is my main project right now but its gonna be awhile till I'm even able to get it implemented in the map. Best way I can say is if I made the grass look really short dense and dry then it looks completely off once cut. There has to be a balance and i will work on such things going forward. Thinks that about all in terms as to what has changed or what i can think of. There's just a lot going on in the map hard to keep up with. In all I hope everyone enjoys!

"Note" to server owners. I raised the script (animalLimitIncreaser.lua) to hold more animals to 65. I don't recommend by means of using that total amount. Its there to give people options. I recommend using what's in the map already. In terms of things i gave out 5 to each individual farms.

Updating: This map is not compatible with any old save game. If updating it requires a new save game

Map Credits:
Models and the scripts in the map is not mine such as the ethanol plant nor the meat factory. I will give out the proper credits to them folk's down below as to assets i used from that particular map or script. Keep in mind I don't know if its that persons model or not. If i missed somebody it wasn't done by bad intentions.
Danjelmc, ccs101, Farmer Andy, Daze Farms, Taylor Farms, KS Mapping, DrtyDiesel Modding, GtX | Andy, modelleicher, Ifko[nator, reallogger, Farmer_Schubi, Daniel (Desperados93) W. / GIANTS Software GmbH, by igor29381, Sven777b




Maps 2.1.0.4 Maps 2.1.0.4 Maps 2.1.0.4

Comments:

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MMarauder

21 Mar 2021 - 22:06

@MrSpooner
A very updated version of the map especially with needing a new game save because of all the new ground map work and added texture changes and building reworks.

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MMarauder

21 Mar 2021 - 22:08

@The Great Lebowski
Thanks for all your hard work and devotion to a fantastic map love playing on this already have over 200 hours on this map gonna be hard to start over but thanks for the update!

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MMarauder

23 Mar 2021 - 00:54

@The Great Lebowski Thanks I transferred as much data I could to a new save game on the new updated map stats wise and sold everything on the old game to figure out money and so forth to make it all work out. I'm cool with it all.

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MMarauder

23 Mar 2021 - 03:52

By the way the over head doors on the new John Deere shop try as I might I just can't get them to open. All the other doors open and close on their own just fine but the over head doors are a no go for a Triger on them for the hand tool so can't get any vehicles into or out of the shop.

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MrSpooner

21 Mar 2021 - 21:26

So this is an updated version of West Texas correct?

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The Great Lebowski

21 Mar 2021 - 22:28

Just replace the vehicle.xml from the old save game other than it wont wont work correctly.

Edited

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The Great Lebowski

23 Mar 2021 - 04:36

The larger equipment that is to big for the overhead doors will spawn outside. The doors themselves have a closing time same as to the shop. The triggers are disabled if the shop is closed. If such mod author has the correct width set on the paticular mod it will spawn outside of the shop overhead doors.

Edited

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The Great Lebowski

25 Mar 2021 - 13:42

most buildings are set with the property. you would need to own such field/property to have access to the barn shed etc. Most other objects that aren't associated with farmland they have a set closing time and the triggers are disabled if its closed

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The Great Lebowski

28 Jun 2021 - 07:41

@Lrlugo95 the prices for crops is adjusted for realistic prices per bushels

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The Great Lebowski

28 Jun 2021 - 07:48

Apologies for any late response to any of the comments/questions. Life is kicking me right now but I'm very much looking foward to fs22. Hope you guys been enjoying the map. If you have any question let me know. I'll do my best to answer any question on a timely manner.

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Lrlugo95

5 Apr 2021 - 15:47

Why are crop prices so low?

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addie

25 Mar 2021 - 03:03

So I’m having the same problem I’ve had with all of the past updates. I can’t open any doors. I went though and tried changing all of the key bindings but now I can’t open any doors on any buildings on the map

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happy_Shooter

15 May 2021 - 07:17

Love this map. :-)
But wish there was the possibility of carrots, onions and maybe cabbage.

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happy_Shooter

19 May 2021 - 19:28

@Lrlugo95 You need to play with Seasons

''This is to keep from exploiting the economy from pigs in general. "note" This factory is built for seasons and is not intended for base game use. Earnings will be cut if you try and use it without seasons.''

This goes for all crops

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GrizzlyPoncho

30 May 2021 - 18:57

@The Great Lebowski I've been playing 2.1.0.2, i tried to update to this version. It won't load with seasons, the game is telling me that the map is not compatible (too many fruits on the ground) - any ideas how to fix this?

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Isaak

6 Jun 2021 - 08:38

@GrizzlyPoncho
Remove Straw Harvest/Straw me/Maize Plus mods and it will work just fine. The before mentioned mods are adding more fruit types to the map, thus exceeding the fruit amount limit of the map, that's why you have this problem.